Sep 14, 2006, 12:10 AM // 00:10
|
#1901
|
Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
|
Quote:
Originally Posted by richdaddy
Hit the beach like you guys know already, the dagwoods (or w/e they are called, the walking toothpicks) can drop shards
|
Indeed i had 2 shards in a run (untill the spiders) from those drifwoods
|
|
|
Sep 14, 2006, 12:18 AM // 00:18
|
#1902
|
Ascalonian Squire
Join Date: Sep 2006
Profession: Mo/
|
Quote:
Originally Posted by jbwarrior
Indeed i had 2 shards in a run (untill the spiders) from those drifwoods
|
Thats it lol Driftwoods (aka toothpicks)
|
|
|
Sep 14, 2006, 12:23 AM // 00:23
|
#1903
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
|
@Jorgen
With the wammo build, you'll be enchanted continously (except when fighting dryers, but that dosn't matter) so go with a -2 enchanted shield. If you can get your hands on a -2/-2 stance/tactics shield, you'll be even better off.
Back in the day, before the knight's armor fix, the standard was weapon helm, knight's boots, legionare's (many just used glad's) rest. You almost got a feww -2 damage reduction just from the boots. Now that isn't the case, and the W/Mo build is really somewhat borderline when fighting that huge mob at times, so the loss of damage reduction was a hit. Apparently Legionare's works fine, but I've been using Full Knight's (weapon helm still, of course) since I figure (without actually test, I must admit) that -3 damage reduction is better than +10 armor. +10 armor is better than nothing of course, so you'll really want to get one of those two sets. It would definatly help to get a Tactics shield (-2 stanced, since you're a w/me) and trade the +1 strength helm for a +1 swords helm. I think there's a collector for +1 sword helms in Amoon Oasis.
With the right gear, you should only need Healsig, Physical Resistance, "Watch Yourself!," and Sprint as defensive skills. Dolyak Sig and "Sheilds Up!" are more than a W/Me should need.
|
|
|
Sep 14, 2006, 12:28 AM // 00:28
|
#1904
|
Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
|
Quote:
Originally Posted by Katari
@Jorgen
With the wammo build, you'll be enchanted continously (except when fighting dryers, but that dosn't matter) so go with a -2 enchanted shield. If you can get your hands on a -2/-2 stance/tactics shield, you'll be even better off.
Back in the day, before the knight's armor fix, the standard was weapon helm, knight's boots, legionare's (many just used glad's) rest. You almost got a feww -2 damage reduction just from the boots. Now that isn't the case, and the W/Mo build is really somewhat borderline when fighting that huge mob at times, so the loss of damage reduction was a hit. Apparently Legionare's works fine, but I've been using Full Knight's (weapon helm still, of course) since I figure (without actually test, I must admit) that -3 damage reduction is better than +10 armor. +10 armor is better than nothing of course, so you'll really want to get one of those two sets. It would definatly help to get a Tactics shield (-2 stanced, since you're a w/me) and trade the +1 strength helm for a +1 swords helm. I think there's a collector for +1 sword helms in Amoon Oasis.
With the right gear, you should only need Healsig, Physical Resistance, "Watch Yourself!," and Sprint as defensive skills. Dolyak Sig and "Sheilds Up!" are more than a W/Me should need.
|
Ok thanks for the tips.
Do u know where i can get a shield with -2/-2 tactics?
|
|
|
Sep 14, 2006, 12:46 AM // 00:46
|
#1905
|
Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
|
Quote:
Originally Posted by jbwarrior
Ok thanks for the tips.
Do u know where i can get a shield with -2/-2 tactics?
|
Quote:
Originally Posted by Racthoh
To the best of my knowledge, the only way to get dual -2's is on gold shields.
|
Fun Fact: Quotes do not count towards the minimum post length.
|
|
|
Sep 14, 2006, 12:53 AM // 00:53
|
#1906
|
Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
|
sorry
Thanks
|
|
|
Sep 14, 2006, 12:55 AM // 00:55
|
#1907
|
Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
|
W/Me
Attributes:
Inspiration 4
tactics 9+1+1
strength 11+1
swords 10+3
Equipment:
Gladiator armor (i have ascalon helmet, but -2 isnt global no more so u can also use glad helmet)
Sword = Zelous 1/1 +15(stance) +5AL (i use defense cause i use for other purposes )
Shield +45stance -2stance (collectors crimson carpace is ideal and cheap )
Skills:
Heal signet
Sprint
Physical resistance
"I will survive"
"Watch yourself"
Standing Slash
Final Thrust
Hundred Blades
the run should already be explained in this thread
i dont know if it says here, but after finishing cave and all, u can run out other end and try to get all the pop up shadow beast, they pretty much kill themselves by using dark pact ( u must have less hp than them for them to use it)
when its to low for them to use it again without suicide, just take em out in a couple of hits
theres usually around 10-15 shadow beast u can get as pop ups, just try to bring them to a corner where u wont aggro any other mobs
my record..Snarling+spiders+beast = 10shards in 1 run
Last edited by Lichtenberg; Sep 14, 2006 at 02:06 AM // 02:06..
|
|
|
Sep 14, 2006, 02:00 AM // 02:00
|
#1908
|
Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
|
Quote:
Originally Posted by sickkk
W/Me
Attributes:
Inspiration 4
tactics 9+1+1
strength 11+1
swords 10+3
Equipment:
Gladiator armor (i have ascalon helmet, but -2 isnt global no more so u can also use glad helmet)
Sword = Zelous 1/1 +15(stance) +5AL (i use defense cause i use for other purposes )
Shield +45stance -2stance (collectors crimson carpace is ideal and cheap )
Skills:
Heal signet
Sprint
Physical resistance
"I will survive"
"Watch yourself"
Galrath Slash
Final Thrust
Hundred Blades
the run should already be explained in this thread
i dont know if it says here, but after finishing cave and all, u can run out other end and try to get all the pop up shadow beast, they pretty much kill themselves by using dark pact ( u must have less hp than them for them to use it)
when its to low for them to use it again without suicide, just take em out in a couple of hits
theres usually around 10-15 shadow beast u can get as pop ups, just try to bring them to a corner where u wont aggro any other mobs
my record..Snarling+spiders+beast = 10shards in 1 run
|
An idea,
Instead of Galrath slash, you could take Standing Slash, because in stance you do the same amount of damage as galrath slash. Diffrence is:
Galrath Slash: 8 Adrenaline
Standing Slash: 6 Adrenaline
|
|--> so you can use it more often.
|
|
|
Sep 14, 2006, 02:05 AM // 02:05
|
#1909
|
Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
|
Quote:
Originally Posted by jbwarrior
An idea,
Instead of Galrath slash, you could take Standing Slash, because in stance you do the same amount of damage as galrath slash. Diffrence is:
Galrath Slash: 8 Adrenaline
Standing Slash: 6 Adrenaline
|
|--> so you can use it more often.
|
did not notice that, and it actually does +1 more dmg than galrath
ill edit it now
|
|
|
Sep 14, 2006, 02:13 AM // 02:13
|
#1910
|
Wilds Pathfinder
Join Date: Jul 2006
Location: The Netherlands
Profession: W/
|
Quote:
Originally Posted by sickkk
did not notice that, and it actually does +1 more dmg than galrath
ill edit it now
|
No problem, that's where we are for, thinking with each other
|
|
|
Sep 14, 2006, 01:23 PM // 13:23
|
#1911
|
Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
|
well i allways go with 4 attack skills. i never tried it with dolyak, because in the cave Physical Resistance is more then enough, and with "Shields Up!" you will have more then enough armor to use healing signet. btw you wont need dolyak when you are running from skales you should know why
Dragon Slash {e}
If Dragon Slash hits, you strike for +42 damage and gain 5 strikes of adrenaline.
10 adrenaline
Standing Slash
If it hits, Standing Slash deals +21 damage plus an additional 21 damage if you are in a Stance.
6 adrenaline
Galrath Slash
This attack strikes for +43 damage if it hits.
8 adrenaline
Silverwing Slash
This attack strikes for +43 damage if it hits.
8 adrenaline
Healing Signet
You gain 137 Health. You have -40 armor while using this skill.
2 sec casting 4 sec recharge
"Shields Up!"
For 18 seconds, you and all allies within earshot gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks.
10 energy 30 sec recharge
Physical Resistance
For 30...78 seconds, you gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
10 energy 20 recharge
Sprint (12 secodns).
5 energy 20 recharge
for my next run (will take a while, i am at my work ) i will try to replace Silverwing Slash for final thurst. and i will use it when i used my third attack skill. after that you wont have any adrenaline left so you need to build up again. but still its a +100 hit when health is under 50%. i just wanna see if it goes quiker or not.
mostly i do a run in 50 minutes with this build
oh btw attribute points are
swords 16
tactics 13
rest in strength
i dont use a superior rune for tactics. 13 is enough. only difference if you use 15 tactics are -75 health, +15 health with healing signet and +2 sec for shields up.
its just your choise if you wanna use 13 or 15 tactics. i choose for 13.
i use a kanaxai edge (not custimized) and a green tactics shield (faction endgame reward). i am farming for a green shield +10 armor piercing damage, but i have some bad luck
i got a fellblade +15 in stance +30 req 12 in storage, but not using it yet, till i got a mod for extra defence vs piercing damage.
how much is a defence mod these days?
Last edited by squan; Sep 14, 2006 at 01:27 PM // 13:27..
|
|
|
Sep 14, 2006, 01:41 PM // 13:41
|
#1912
|
Ascalonian Squire
Join Date: Mar 2006
Profession: W/Mo
|
Seems like everyone uses the sword build besides me . Killing the few shadow beasts that opoup at the end of the cave is very worthwhile
|
|
|
Sep 14, 2006, 02:02 PM // 14:02
|
#1913
|
Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
|
^squan
Take out Shields Up for Watch Yourself, you won't need that much armor.
Oh and the attrabutes can use some tweaking:
16 Swords
12 Tactics
7 Strength
2 Insp.
|
|
|
Sep 14, 2006, 02:30 PM // 14:30
|
#1914
|
Banned
Join Date: Feb 2006
Location: Rotterdam (The Netherlands)
Guild: Rotterdam Pride
Profession: Mo/
|
Quote:
Originally Posted by Poison Ivy
^squan
Take out Shields Up for Watch Yourself, you won't need that much armor.
Oh and the attrabutes can use some tweaking:
16 Swords
12 Tactics
7 Strength
2 Insp.
|
hmmmm ok i could do that, but i only use watch yourself for the extra armor when i need some healing and watch yourselfe has less armor. and btw it costs adrenaline, and since shields up costs 10 energy and i never have energy problems, cause i got 25 energy, (i dont have a full set of knights armor). 7 strength could be ok 11 sec sprint is allways ok, but thats only 1 sec longer then what i have now.
or is there a other reason why i should run with this build?
|
|
|
Sep 14, 2006, 02:44 PM // 14:44
|
#1915
|
Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
|
99 variations on 1 original build, the W/Me build with sword/axe stats have been explained about 100 times.
start 2 find out other builds
W/A or something
|
|
|
Sep 14, 2006, 03:17 PM // 15:17
|
#1916
|
Krytan Explorer
|
Try customizing your sword... it will help some.
|
|
|
Sep 15, 2006, 10:07 AM // 10:07
|
#1917
|
Wilds Pathfinder
|
Quote:
Originally Posted by mathijn
99 variations on 1 original build, the W/Me build with sword/axe stats have been explained about 100 times.
start 2 find out other builds
W/A or something
|
/agree
|
|
|
Sep 15, 2006, 06:46 PM // 18:46
|
#1918
|
Perfectly Elocuted
|
Quote:
Originally Posted by Poison Ivy
^squan
Take out Shields Up for Watch Yourself, you won't need that much armor.
|
Shields Up > Watch Yourself
It's not the additional armor, it's the chance to block arrows. You don't need it up all the time, and you only need to heal while you have it up.
|
|
|
Sep 16, 2006, 01:44 PM // 13:44
|
#1919
|
IRC W H O R E
Join Date: Feb 2006
Location: Australian Trolling Crew HQ, rightful leader and administration
Guild: Yale University [Snow]
Profession: W/
|
Anybody know if Geoffer's Bulwark would be a better choice than the 45/-2 shield?
Overtanking wins, don't tell anybody not to dolyaks+PR!!!
|
|
|
Sep 16, 2006, 01:59 PM // 13:59
|
#1920
|
Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
|
-2 seems to be better, and overprotting means less speed -> less cash 1 hour
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
spider cap
|
Deadnight Warrior |
Services Offered |
0 |
Jan 17, 2006 10:55 PM // 22:55 |
I need a spider :)
|
Pho |
Services Offered |
0 |
Jan 04, 2006 02:48 AM // 02:48 |
Need Uw Spider
|
Hb Eragon |
Services Offered |
1 |
Dec 14, 2005 10:36 PM // 22:36 |
Where is the spider pet?
|
twicky_kid |
Questions & Answers |
4 |
Oct 03, 2005 12:10 PM // 12:10 |
All times are GMT. The time now is 03:51 PM // 15:51.
|